The new Crafting menu now also keeps a bit more of a memory. It seems like a small tweak but all helps to add polish. We’ve improved the Charging mechanic for projectile-based weapons so you can now stop charging a weapon without needing to wait for the charging animation to complete. the existing ‘rocker’ functionality so we’ve added an option for that in the input settings. A few players have requested the option to choose between toggling the new radial menus open vs. We’ve made some adjustments in this build based on player feedback. Most containers will be able to be picked up, but containers cannot store other containers.Įvery couple of months we pause to revaluate the project to make sure we’re on the right track, listen to feedback and address outstanding bugs. Clicking on items in either ‘container’ will transfer the item to the other container. The basic radial mechanics are the same as the inventory, except now you will see a small backpack at the bottom that you can click on to toggle between your backpack and the storage container and vice-versa. In case you missed our rundown of the new feature in the experimental patch notes, the mechanics are very simple and fast – if you’re looking at a container, press to open it to display a similar radial style menu as the backpack inventory. This build transitions our latest work on the experimental branch to the stable branch – the new Storage system. This build features expanded Building mechanics and the new Storage system! I'll let other people report and work that out, and I'll wait for a slightly more stable release.Update 0.24.00 is an update for Stranded Deep released on February 6, 2017. 90.00 mainly because I've heard mention of bugs in the forums. Or at least, I haven't found anything glaringly wrong with it, and enjoyed some of the fun stuff I wasn't expecting. 90.00 this map itself works fine in either, so far. And yes, I turned off this Unity Mod just to see if this mod was interfering with my ability to place objects (it wasn't, once the mod was uninstalled, same issue) I don't know if there were other things I couldn't place or build no water still was enough for me to back out. 90.00, I had started a new game / standard islands only, because of the bugs I was experiencing (couldn't place loom, and then I couldn't place a water still). 79.01 experimental (that's the one where I've pretty much leveled up everything, I think all that is left is some cooking skill) and gyrocopter myself from isle to isle. 90 so I reverted to experimental build so right at this moment I'm running. 90.00 (the first co-op / latest release) - but only in single-player mode, not co-op but then I was having too many issues with single-player on. Have you tried on the 0.80 version or the last release "multiplayer" ? I didn't look too many times because, you know. While in flight, if I hit f8 / f9 it would show my position between isles as the player at least, I'm pretty sure I saw that. and have the gyrocopter and use that for island hopping. I have a save game where I've done a lot. ![]() This wasn't actually expected-but I liked it, lol. I do enjoy the artwork and names for the beasties and the carrier. I didn't notice the (cheat) things until I had used it for a while. ![]() Originally posted by fuzzybunnyslippers12:Working great just needed to educate myself on the options available within the unity manager, lol.
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